Burger Menu: Web-site

My role: UX designer designing an Burger Menu site application from the home screen to the addition of a new device.
Responsibilities: Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.
The product: 
Burger menu provide convenient and simple food ordering: the main goal of an interactive menu is to help customers order food quickly and conveniently without additional obstacles and delays.
User research: summary
I conducted interviews and created empathy maps to understand the users I was designing for and their needs. The target audience can be:
Youth and students: people between the ages of 16 and 30 who want to order food quickly and efficiently to save time and money. Their needs may include speed of service and affordability.
Working People: people who work in offices and other places of work and have limited time for lunch. Their needs may include speed of service, affordability of prices, and the ability to order delivery.
Families with children: people who have children and want to quickly and easily order food for the whole family. Their needs may include affordability, options for children's meals, and ease of order management.
Mocup project
Burger Menu
Completed in Figma
The problem: Convenient and clear menu for ordering food.

The goal: Improve service efficiency: An interactive menu should ensure that customers' orders are placed quickly and accurately, thereby reducing the time customers spend in line and increasing sales.
Create a personalized experience: The menu should allow customers to choose from a variety of options, offering a personalized experience based on their individual needs.
Ensure accessibility for different groups of users: the interactive menu should be accessible to all users, including people with different types of disabilities and low literacy.
Provide ease of management: the menu should be easy to use, with an intuitive interface and logic that will allow users to quickly and efficiently place orders without additional support from staff.
User research: pain points
  • Many people need a filter in order to choose an order more conveniently.
  • People want to know what their food looks like and what goes into it
  • Users want to be able to make different types of payments and pick up or deliver products
Persona: Lukas
Problem statement: Quick and convenient ordering of food for the family in a fast food restaurant.
    Persona picture
    User journey map
    Mapping Anne user journey revealed how helpful it would be for users to have access to a dedicated Burger Menu.
      User map

      Digital wireframes 

      Wireframes
      Low-fidelity prototype
      Using a full suite of digital framing systems, I built a low-fidelity prototype. The main user thread I connected was to browse the dishes, filter the menu by selected categories and finish the order with payment confirmation.
      Low-fidelity prototype
      Usability study: findings
      I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.
      Usability study: findings
      Responsive UI
      Based on research and testing, the following prototypes have been created.
      Protopype finalUser map
      High-fidelity prototype
      Based on research and testing, the following prototypes have been created. View the Financial high-fidelity prototype
      Low-fidelity prototype

      Final version

      See more works